MY TIME AT PORTIA

My Time at Portia was a game that I was looking forward to playing MONTHS before its release on the Switch. I remember feeling excited when I saw the first trailer for it and when I found out it was being released on the Switch, I couldn’t wait to get my hands on it so that I could immerse myself into a whole world on the go.

Fast forward to like, a month, after its release and I don’t want to say I’m disappointed but for lack of a better word that’s what I’m going to use.

I’ve put well over 100 hours into this game and I finally feel like it’s time to write out my feelings. It’s bad. It’s not the worst game ever but let me try to break it down for you:

The game feels like it’s unfinished or rushed. NPCs in the background will be sliding from one end of the screen to the other, there’s no voice acting in the Switch version, so when there’s important story related scenes you’re just sitting either in front of your tv or with your Switch in your hands in silence as the scene takes place; there isn’t even music or any other sound, there’s just dead silence. When you’re heading into dungeons to complete levels, the game will CHUG along at a frustrating speed. It got to the point where my character was slow motion running through the dungeons and when you’re trying to fight enemies, who by the way, are immune to the chugging it becomes very difficult. When you’re trying to open the camera to take selfies or photos of anything your game feels like it’s about to combust, and mine did, not literally but it did crash because of that 2 or 3 times. Speaking of crashing, in total I want to say my game crashed about 7 times before the patch they just put out. I wish I was being hyperbolic.

These are just things I could think of on the top of my head because I feel like they were things that anyone could get frustrated with. I feel like my complaints weren’t nit-picky stuff that were just opinion based rather they were just the functionality of the game. The Devs of the game put out a patch to fix all of the things mentioned in the above paragraph but after the patch was downloaded and I was wide eyed and ready to jump into the game things took a turn for the worst.

At one point my character’s neck was broken. He was stuck walking around with a bent neck and after laughing at it for a few minutes I restarted the game and he was back to normal. Instead of the game crashing or chugging in the dungeons, the game now chugs when you open and close the menu which, for a game like this, you need to do quite a lot in order to look at your quests, or materials, ect. I just got fed up of even trying to work past the chug and the lag that I put the game away and I haven’t touched it again. In fact, I’m going out of my way to not play that game.

If you look past all of the flaws the game has the potential to be really good and one of my favorites! The story and the setting are amazing, sort of mysterious and post apocalyptic. The characters in the town are likable and even your nemesis, Higgins, really FEELS like your competition. There are a lot of cute events to go to in the town and it was really fun learning about the town’s traditions and customs and it was also really nice being invited to things. I really caught myself being completely immersed in this game not to mention the visuals and the music were stunning.

I’m really hoping one day that they release another patch fixing the inability to really play WELL. I loved my time in Portia and I would very much like to go back.

You can pick up My Time at Portia for the Nintendo Switch, Steam, Xbox 1 and PS4

Somaria

Image result for my time at portia

Somaria

Red Dead Redemption 2: Horse Simulator

Following up Rockstar’s hit Red Dead Redemption was always going to be a tough venture. The original story opens and closes in a nice package that didn’t leave much room for expanding on. Instead of going forward, Rockstar went back. Red Dead Redemption 2 is a prequel, set about ten years before the events of the first game. Our protagonist this time around in lieu of John Marston, is Arthur Morgan, a high ranking member in the Van Der Linde gang, a notorious group of outlaws that play a large role in both stories. 

Players of the first game will likely recognize many of the faces of the main cast here, as some return from the first game. Ultimately though because this is a prequel, many of these people’s fates, including Arthur’s, are all but assured. 

Red Dead Redemption 2′s story is the main driving point of the game. It follows Arthur as he carries out his role as a member of his gang. As a high ranking member in a gang of outlaws, Arthur is a surprisingly upstanding person, though, it sounds like the Van Der Linde gang was originally about being a gang of Robinhood-like individuals, and less like whatever it had devolved into by the time the story gets underway. The story itself isn’t a terribly complex one. The year is 1899, and the time of the western frontier is drawing to an end. Arthur has to come to terms with that, and what is doing to his friend, and leader Dutch Van Der Linde. this threat of civilization drives Dutch to a breaking point, which happens over the course of the main story, and the aftermath we see in the first game, when John confronts him after ten years. 

RDR2 was likely meant to be a window into the events leading into RDR, but this window gave us Arthur, who I firmly believe is a better character than John. John Marston was a marvel back in his first game, but many years have passed since then, and Rockstar has only gotten better at writing characters. Arthur is a caring man, looking after his fellow members like they were his family, showing concern for random citizens, building a weird but adorable relationship with his horse. It’s hard not to be invested in him as a character, and that’s what makes actually finishing RDR2 so hard: Because we know the story of RDR, we know that Arthur Morgan is nowhere to be found, his name is never even mentioned, and as RDR2 goes on and Arthur contracts TB, it’s all too clear how his story ends. It hurt.

Gameplay wise, RDR2 gives us a vast open world based on the old west to explore. Many times this world feels “too” vast. There are certainly things in it to do, like hunting, fishing, helping random people, robbing random people, and the like, but if you are trying to get from point A to point B, it can either feel like too much is happening, and you constantly get stopped from doing what you want to do, or it can feel empty, and you just get to watch Arthur ride across an empty space for minutes at a time. The entire ordeal reminds me of the Legend of Zelda Wind Waker, there the world was large, but it was also empty, leading to large stretches of time wasted on watching Link sail across a blue expanse. There is fast travel, but you still have to slow travel to fast travel points, and there is no fast travel back to your camp, which is where a large number of story missions begin. There is a cinematic camera if you just want to set Arthur on a path and forget about it, and for the most part it works well, but it isn’t perfect, and can lead to some mishaps.

Speaking of mishaps, everything in this game is too small. I can’t tell you how many times I ran into someone on the road because I couldn’t see them over Arthur, or how veering off a set path almost always ended in me faceplanting into a tree George of the Jungle style. The entirety of the game had to be played with @gamesnerd who served as co-pilot, and watchful eye as my blind ass tried to navigate the tiny mini-map, and even tinier icons on it. Thankfully, they had a colorblind mode in the settings menu, because the red trail denoting destinations did not show up well on the black map roads.

Some of the mechanics in the game were a bit of a hinderance to me. The main one was the Arthur can’t carry guns mechanic. So many times did I get off my horse and walk off somewhere, only to remember that I didn’t have any decent weapons on me.

Glitches galore, though I think that might just be a part of the AAA experience these days. Horses floating, invisible people holding wine glasses, people floating from complete other areas, horses dying and spontaneously combusting, and pelts randomly falling off horses are all just some of the things that you can experience as part of the package. These glitches don’t hamper the experience, but they sure are hilarious.

Overall, RDR2 delivers an experience that I feel rivals, and perhaps even overtakes its predecessor. Arthur Morgan makes the narrative what it is, and surprising no one,it has been nominated for many of this years game awards categories. 

If you are interested in Red Dead Redemption 2, you can pick it up today on PS4, or Xbox One, if you are in the future, a next gen port probably exists. 

Kyle

Ys VI: The Ark Of Napishtim

I have posted before about the Ys series in most of its entirety, though I never gave any game its own post. Today that changes, because I have finally found and played Ys VI, and I have some thought on it I would like to share.

Ys VI is a weird game for me, all the other games I have played were remakes of older titles, but I don’t think any such thing like that exists for Ys VI, on top of that, it was incredibly hard to find. For some perspective, during my search for Ys titles, I went to the largest video game convention in the state, to Anime Weekend Atlanta, and to multiple used game stores. Only mid-October did I finally set my eyes on the PS2 version of it, and it was completely by chance.

I would consider Ys VI a fresh start for the Ys series in multiple ways. In the west, it was the first title in the series to be released in 11 years, on account of there being 2 Ys fours, and Ys V being so bad it never got localized. It also cemented a new fast-paced, elemental fighting system to the series, which brought it closer to what we know the series as today. 

The story of Ys VI is a rather bland one, Adol has fallen off a pirate ship, and washed ashore in the Islands of Canaan. Not long after he sets out on his journey does he get swept up in the Islands mysteries, and eventually be forced to stop some disaster from happening, just another day in the life of Adol Christin. One interesting thing of note though, is that because of this games placement in the overall timeline, Adol’s journeys have gained him some renown, many people seem to know who he is, and refer to him as Adol the Red, which I guess means the only thing he’s really famous for is his hair color.

The gameplay is what really drives an Ys game though, and while it could be said that Ys VI is no slouch in that department, it definitely isn’t up to par with later games. You get a basic attack button, a jump button, and a magic button, and with those 3 things, you can make your way through the game mostly fine. there is also a button to use items, which is fine for healing in tough situations. The game has other little intricacies that take a little more getting used to though. pressing jump and attack will allow Adol to do a jump attack, which is good for getting rid of flying enemies. jumping and then attacking as you come back down performs a down thrust, this is useful for certain types of enemies that a frontal attack won’t work on. There are three different swords in the game each with it’s own element. These are: wind, electricity, and fire. these swords all have unique abilities outside of the magic attacks, but I never quite nailed down the timing. The wind sword adds a whirlwind slash at the end of your normal combo, this can be extended with proper button timing. The electric sword has a lightning stab that happens at the end of a combo, but I could only ever get it to happen every other attempt. The fire sword has a fire wave that you can activate by just holding the attack button. Aa far as combat is concerned, that is the long and short of it.

Ys VI has a few outstanding issues with it, and while some of it can be written off as a product of an older time, some of it is inexcusable. For starters, there is a long jump in the game, which can be used, and in some cases should be used, to clear larger gaps, this is done by tapping the direction you wish to go, and pressing the attack button, then jump. When it works, it works, but I can’t tell you how many time I have slid of the edge of a platform trying to do this move.

The voice acting in this game is also among the worse English dubs I have ever heard. Normally I will defend an English dub, but this is truly awful. There is a bit of wiggle room here, because the mid 2000′s were a weird time for voice acting in video games (insert Tidus laugh here), and there is also codes that let you switch to the less grating Japanese voices. This is the only time in my life I can remember thinking to myself that the fact the entire game was voiced was a bad thing.

I won’t harp to much on the FMV scenes, while they may be some of the ugliest 3D models I have ever seen, it’s honestly just a part of playing a PS2 game, it’s part of the experience, or so I tell myself. 

Finally, the PS2 version has no fast travel system, everywhere you need to go must be walked to. This issue has been resolved in later releases. 

There is a lot to be said about where Ys VI falls in the series, and the PS2 in general. I shouldn’t expect the experience to be perfect, but where it falters, you can feel it. Also RPG’s aren’t Platformers, please stop.

If you are interested, and can find it, Ys VI is available on PS2, PSP, and PC.

Kyle

Trails in the Sky: A New Face For an Old Series

A few hours ago, I played through the last parts of Trails in the Sky, the first part of a 3 part series, and Falcom’s attempt to rebrand it’s long running Legend of Heroes series. If Legend of Heroes sounds familiar, it is because Trails of Cold Steel also occupies the same overarching story. 

For anyone who has played these games, it may not come as a surprise that a lot of what I wrote about Trails of Cold Steel is applicable to Trails in the Sky, as they share a lot of the same mechanics, though because Trails in the Sky is Cold Steel’s predecessor, a lot of it’s mechanics aren’t quite as fleshed out as Cold Steel. 

The story for Trails in the Sny puts the player in the shoes of Estelle Bright, a girl who’s father has left to go solve a crisis elsewhere, and is currently in training to become a bracer, which are kind of like mercenaries, but with a bit more dignity. Bracers handle everything from tiny tasks to full blown catastrophes. The entire game follows Estelle and her adopted brother Joshua as they travel the country of Liberl, a neighboring country of Erebonia which was used as Cold Steel’s setting. During the course of their journey though, things get complicated, and they find themselves thrown directly in the middle of a conspiracy. 

As I said, much of what applies to Steel applies here in the game play department. The game is turn based, and there are 3 main types of actions you can take on your turns. These come in the form of regular attacks, arts and crafts. while the crafts are mainly the same character specific attacks that I had gotten used to, the arts are a little different. In Cold Steel, the arts you could use were determined by the quartz that you had equipped. While the system is still reliant on quartz, now the arts are determined by a combination of elemental quartz you have equipped, rather than a single art being mapped to a single quartz. This system would be fine, except that in order to figure out which combination of quartz will give you which art, you have to dive through a handful of menus and memorize element combinations, this system didn’t really sit well with me, so I ended up stacking a lot of things together that I thought worked well, but ended up missing out on some good attacks along the way. 

Another gripe I have is that some of the dungeons didn’t have a map to go with them. this led to some blind wandering on my part.

Overall, Trails in the Sky was a good game, and I am glad that I went back to play it. I’ll be picking up Trails in the Sky Second Chapter soon, but if you want to pick up the first game, it is available on the PSP and Steam

Kyle

Spider-Man and Black Cat

Let’s talk about that Spidey DLC. 

Yesterday I finished The Heist and I’m having some mixed feelings. 

The story goes like this (spoilers ahead), Spidey is hot on Black Cat’s trail because she’s stealing flash drives literally hidden in pieces of priceless art. She even plays with Spidey’s head so much so that she has him swinging around the city believing that he has a child with her! In the end it was all a ploy for her to steal the flash drives and keep them for herself. Classic Cat. 

Marvel’s Spider-Man for the PS4 was amazing (check out my review on my blog.) I went into the DLC having more excitement than going into the actual game because I had something to base it off of. Buuuuuuut after finishing it in literally under 5 hours, I feel like it could have been better. And by better I mean longer. 

The DLC introduces Hammerhead’s gang, much like Fisk’s, you swing around the city stopping crimes, using the spiderbot to defuse bombs, that sort of thing. Unlike the main story however, you only have to stop crimes in like 3 districts. Maybe they’re saving the other districts for the other episodes of the story, who knows. With the introduction Hammerhead we get a new minion to fight and BOY is he annoying. He’s a big guy with a fucking automatic lazer gun thing. I don’t know. I just know that it takes a HUGE chunk of your HP if you get hit just once with it. 

The DLC also brings back Screwball and if you want to hit that 100% on the DLC for your trophies, you have to make Spectacular or better in her challenges. They are frustrating to say the least, I had to get @overcastgamesto help me finish them because I really feel like the screwball challenges are just a way to make the DLC longer. Even then it only took him like 40 mins to finish all of them. 

Though it sounds like I’m complaining, I really liked the DLC. I loved being back in Spidey’S world just for that short amount of time. His back and forth banter with Hammerheads men is hilarious, his back and forth altercations with Black Cat are seductive and his phone calls with MJ and Miles are cute. 

The voice acting and mannerisms that they did for Black Cat is just spot on. I loved every scene that she was in. You can tell that they put a lot of time and effort in to get her character right. I really am looking forward to the next installation. 

Somaria

Before You Cry

Let’s talk about Life is Strange: Before the Storm. 

Life is Strange: Before the Storm is a prequel to Life is Strange. They’re both episodic, choose your own adventure type games and they’re published by Square Enix which is crazy. 

The gameplay is simple, you walk around and you can interact with your surroundings and people. What you choose to say to people determines the outcome of your story. So even though you’re playing as a specific character, you can really place yourself in their shoes and make real time decisions to make the story your own. 

The soundtrack is awesome! It’s a grimy, drunk type of rock and roll. I love it. It further immerses you into Chloe’s shoes. 

The story goes like this: you play as Chloe, a really smart, but really angsty teenager working though the issues of growing up and dealing with the loss of her father and the loss of her best friend, Max. Max is not dead, mind you, she just moved away but the emptiness that Chloe feels is very real. The story is written perfectly. My feelings playing the game mirrors Chloe’s. Chloe ends up meeting Rachel and Rachel, while being the free spirit that she is, is dealing with her own problems and it’s all really a complicated, beautiful mess adventuring and being friends with Rachel. Chloe’s story is tragic. It demands you to feel and it is worth experiencing until the very end. 

The LGBTQ representation for this game is very important. This game was a quite successful and that goes to show that heartfelt stories can come from characters who are LGBTQ. I was able to appreciate this game that much more because I felt it was catered to me. Finally I get to play as a girl falling in love with another girl and it was nice to feel accepted in the gaming universe for once. 

Life is Strange: Before the Storm is available for PS4, XBOX, PC, and even iOS and Android. 

Somaria

Ys: Oath in Felghana

Let’s talk about some more Ys. 

Ys: Oath in Felghana is an action RPG made by Falcom. It’s a remake of the third game, “Ys Wanderers of Ys.” 

You follow Adol to Dogi’s hometown and basically monsters have infiltrated the town and Adol wants to figure out what is going on and how to stop it. 

If you’ve played Origins of Ys, the look and play style of the game sort of mirrors that. You can swing your sword to attack and thoughout the game you get magic abilities that get stronger as you open chests and find gems to upgrade it. It’s a fast paced action RPG, add to it the amazing soundtrack and you’re in for a great time. 

The game demands you to spend time leveling up in order to move on. It’s challenging and confusing to navigate sometimes. I found myself getting lost more times than I could count (I spent a lot of time complaining about that). I had to get help fighting the final boss because it was just that difficult for me and I was ready for the game to be over. 

When the game was over and done with, I felt a sort of sadness (customary when I finish an Ys game). The story was really good and I had become attached to Adol’s adventure. 

I’d definitely recommend you pick up this game if you’re looking for something to play. All of the games in the Ys franchise are great. Read my other 2 Ys reviews if you get a chance! 

Ys Oath in Felghana is available for the PSP and PC. You can also play it on your Vita. 

Somaria

Trails of Cold Steel Part 1: A Double Feature.

Since I started writing these game posts, I have covered two of the 3 main franchises that come from Nihon Falcom. Today it is finally time to tackle at least a portion of the last franchise, The Legend of Heroes.

Though the Trails of Cold Steel games, hereto referred as ToCS, are their own franchise, they are but a tiny part of the larger mythos that Falcom has built with the Legen of Heroes franchise. Stick around the series long enough, and you can see where the games tie into the overarching story that being told. Falcom has built a truly original world through the Legend of Heroes series, and the stories within are ones of military might, and political intrigue.

Inside of this larger narrative lies ToCS, following the most recent events in the timeline, but more specifically following the path of Rean Schwarzer, as he transfers himself from ordinary high school boy, to a full blown war hero. 

Like any good anime protagonist, Rean has a few special qualities that help him get ahead of his peer. These special qualities are better left for the player to explore however, so I won’t be divulging Rean’s talents here. 

Story wise, ToCS is broken into 4 different games, with ToCS 1 and 2 already being released in the west, currently no announcement has been made about a western release of 3 or 4, though both are out in Japan. Game 1 follows Rean as he gets to know the fellow members of his military class Class VII. throughout the game Rean and his companions are sent to many different cities throughout the eastern half of the country of Erobonia, one of the main countries of the series’ lore. during the course of these visits, Rean and subsequently the player can learn about customs of a city, what purpose it serves to the overall country, and take on side quests to help better the lives of the people in the cities. Overtime though, the story ramps up and quickly barrels towards the beginnings of a civil war between the Nobility, and the Military. The second game sees the continuations and conclusion of this civil war, as seen through the eyes of Rean and his companions.

ToCS and I imagine many of the games in the series, is a turn based RPG, but the way it handles it’s battle mechanics can often make you forget that. for starters, there are many character from which to draw your main party, though the way the way the first game plays out, you may be forced to use members that you might not otherwise use. Each character has their own strengths and weaknesses, but thanks to the games extensive customization options, you can build however you want. This is done through the quartz system. Quartz has a myriad of uses, not the least of which is serving as the magic system of the series. on top of that Quartz can also provide buffs, or passive debuffs on enemies, as well as being used to inflict a number of different status ailments.

In addition to Quartz, each character comes with their own special skills, which in this case are known as crafts, which is the counterpart of the magics known as arts. Finally, each character has a special skill which can cause a lot of damage when used well, known as S-Breaks.

Their are three gauges to be concerned with: HP, EP, and CP. As you might imagine, HP is pretty self explanatory. EP is used to cast arts, and CP is used in crafts, and S-Breaks. strategic management of these gauges is the key to swift victory. 

In addition to these mechanics is a link system, which allows for characters to support one another in battle, different links have different effects. One person might heal you on damage taken, another might restore some EP after the use of an art.

ToCS 2 adds a couple more mechanics to the mix. The overdrive mechanic allows for two linked characters to relentlessly attack an enemy for 3 consecutive turns. In addition to this, all arts can be cast on the same turn, where they would be otherwise delayed, and a significant chunk of health and CP is recovered at the start of overdrive usage. Also added into the mix are Mech battles, which are special boss fights fought in a kind of Rock, Paper, Scissors manner but maybe not how you would think. the trick to the mech battles is to find the right part of the opponents body to attack given whatever stance they may be in. 

ToCS 2 also adds a fair bit to mobility, where in the first game you traveled from town to town by train, here, that is done by airship. Overworld mobility is also changed though, story events that take place lead to Rean having a motorcycle at his disposal, and later down the line, horses as well.

The story and characters of ToCS is what drives the series. Even though I found myself wishing for a reprieve by the time I finished my 85 hour playthrough of ToCS 2, when it was all said and done, I was sad to see it end. 

An argument can be made that the games are a little over-ambitious for the PSVita, loading times and slowdown are rampant throughout both games, but they never really bothered me. What does bother me though, is that occasionally the Voice work for the game seems unfinished. Not that it’s bad, but in the default game sometimes characters would have voiced dialogue and then other characters in the same seen wouldn’t. it’s inconsistent. I hear the PC versions added a lot to the Voice track though, so perhaps this has already been fixed. 

Long story short, I love this series. This was my first entry in any game series done by Falcom, and I plan to continue supporting them as a company. as far as RPG’s go this series is only behind Persona in terms of my personal enjoyment. I would encourage anyone to go out and find a copy of Trails of Cold Steel, I really love it that much.

The series is available on PsVita, PS3, Steam, and will be available on PS4 early 2019 in the west. Hopefully Trails of Cold Steel 3 and 4 are coming west soon.

As soon as these are made available for to play and finish, I will be sure to cover them here.

Update: since the initial writing of this review, Xseed has released the PS4 port of Trails of Cold Steel 1. This version brings the games up to a whole new standard. The game runs faster than it ever could on the Vita. A Turbo mode was added. New voice lines were recorded. overall it is a much better experience. Trails of Cold Steel 2 is set to release on May 28th on PS4 as well.

Kyle

There’s Fire Everywhere!

Let’s talk about Overcooked/Overcooked 2 

I have said this 1000 times and I’ll say it once more, Overcooked/Overcooked 2 are the best co-op games you could ever play with your friends. 

Overcooked is a game that forces you to communicate under a timed, high stress environment. If you want three stars on your levels (and who wouldn’t) you have to work together to achieve it. One person cannot do all or even most of the work if you want to get that perfect 3 star score. There are levels my friends and I had to play at least 10 times, over and over again, in order to get 3 stars. 

That all sounds really technical, but making mistakes is where most of the fun comes from. Accidentally falling off the level your in, setting your whole kitchen on fire and not knowing where the extinguisher is, accidentally throwing away plates of food, etc. I’ve gotten so many laughs out of playing this game. 

The gameplay for both games is pretty simple, you press Square to chop and X to do pretty much everything else (picking up food, serving, placing ingredients). 

Overcooked 2 is more or less the same game but with different chefs, cooking methods, and meals than the first. For instance, in the DLC for this game you have to use a straight up water gun in order to wash your dishes. It also introduced the ability to play online with your long distance buddies. It is impossible not to have a hell of a good time while playing this game. If you’re looking for a game to play with your friends you should definitely support Ghost Town Games and check this game out. It will not disappoint you at all. 

Overcooked/Overcooked 2 is available for PC, PS4, XBOX One, and Nintendo Switch. 

Somaria

Little Dragon’s Cafe

Let’s talk about Little Dragons Cafe 

Little Dragons Cafe follows the story of two siblings who have to run a cafe after their mom gets sick. A strange wizard looking guy pops into the cafe and tells them that they have to raise a dragon in order to wake their mom up (a plot that makes no sense to me but ok.) So you have this dragon and you’re now running a cafe, as you progress the story you meet wacky characters that will come and help you. 

The game can be overwhelming at times because the “open world” is actually kind of big! I felt myself feeling rushed or lost when I was trying to comb through the world to find new recipies and ingredients but also at the same time trying to make it back to the cafe during rush hours so I can help out and improve my cafe’s reputation. 

The cooking element in this game is rhythm based, how well the dish tastes depends on your timing with the music. Also certain dishes have colors associated with them so you can feed them to your dragon to change its colors! 

The game still feels like it needs to be fleshed out. I’m playing on the Switch and sometimes it lags or chugs along when I’m running in the open world, other times it’s hard to manuever my character certain ways when I’m trying to serve a dish or clean up after a customer. The art style (also the story and the music) is what keeps me coming back for more. I’ve never seen anything like it, it’s so cute, it looks like someone colored it in with pencil. 

This game is akin to Harvest Moon in the sense that it leaning more towards the simulation side of things but it also has a story that you need to progress. 

Overall, I’m enjoying this game a lot. It’s nice to kick back once in a while and play a simple game with loveable characters and great music. 

Little Dragons Cafe is available on the Nintendo Switch and the PS4. 

Somaria