This is just a follow-up to the review already written by Somaria, but I have my own things I wanted to say about this game.
I don’t really even know where to start, I’ve stated before that my love for Harvest Moon and Rune Factory runs deep, and I have been starved of both for years, I think the last Story of Seasons game came out in 2015? Stardew Valley is a good option, but it hardly scratches the itch for a new Rune Factory like game that I have had since 4, which thankfully will be seeing a re-release for the Switch later this year, but that is besides the point.
After first hearing about My Time at Portia, my interest was peaked. It really looked like it would scfatch an itch that I have had for a while, and it was being released by Team 17, who we know as the publishers of Overcooked, honestly, this was looking to have the makings of a fantastic game, and all we could do is wait. Wait while the PC version was released months prior, wait while people received review copies, wait for a release window that was promised, but ultimately came 3 hours late. Honestly that should have been a tip off of what was to come. The Portia twitter assured everyone that the game would release at midnight in our local time zones, but we didn’t get the ability to download the game until 3 A.M. and there was no transparency in between that time.
For clarity’s sake, we both played the Switch version of the game, which apparently is the worst version of the game, so take everything I am about to say with that in mind. To call Portia buggy would be an understatement. Sometimes the game would crash arbitrarily during loading screens. Sometimes you might get stuck on nothing, with nothing to do but wait for the day to run out. Sometimes you would clip through a wall in a dungeon, where time is frozen so the only option you would have is to restart the game. Speaking of restarting the game, and this is likely beating a dead horse, but the boot time for Portia is atrocious, it would take anywhere between 3 to 5 minutes before the game was done loading itself, and this was AFTER a day 1 patch that supposedly fixed the loading times.
Even though this game had a mountain of issues to work through we still put a large amount of time into the game, between both of us, we probably racked up around 300 hours, and it was because for the most part, the fun we were having with the game, aside from chugs in combat, was outweighing the games more minor issues, except for the crashes, those were really hard to look past. A patch was coming to address these issues though, so in our minds we just kept telling ourselves to wait for the patch, and that patch came nearly a full month after the game was released. Somehow it made things worse. Now every time you opened a menu the game would freeze every time you closed it, it was only about 3 or 4 seconds, but it was enough to be annoying after being left to build up. Character animations would occasionally break, on more than one occasion I witnessed the player character walking around, head tilted upwards, and the only way to fix it was to go to sleep. Sleeping by the way, was the only way to save the game, which is a flaw if I have ever seen one.
It’s worth mentioning that while we waited for the patch, the Portia twitter page, and other information site were completely silent. we never received any indication that the patch was coming out soon, until the day it dropped.
I realize I am probably asking a lot from an indie game, but honestly a little quality control would have gone a long way, The PC was out for months before the game was released on console, they had plenty of time to address issues they had with the build they knew ahead of time would be releasing on console. It is disappointing to see a game with as much promise as Portia has being left to crumble under its own weight, and there is virtually no excuse for this. The Switch may be an inferior console in terms of power, but I dare someone to look at Portia and tell me that it uses up as much power as something like Breath of the Wild, Mario Kart, or even some higher end 3rd party games like FF X.
Portia is a very bare bones game, You run a craft shop, you collect materials, you use those materials to help build up the town, and that is about as much to it as there is. The jobs the game asks you to do only vary by the degree of difficulty they have. It was fine though, we pressed on until the issues we had kept us both from wanting to play the game anymore. It’s sad, because this is exactly the type of game that I love, and I really want it to be more than it is. Maybe they’ll fix it down the line, and I can finally return to build things in peace, without the threat of random crashes, invisible trees, and just a general lack of quality control.
Don’t play My Time at Portia on Switch, I would almost urge you not to play it on console at all. Not for a long while anyway. One day maybe.
If you are like me and love the idea of a life sim game mixed with RPG elements like dungeon crawling and crafting, then I would say wait for Rune Factory 4 Special which is due out sometime later this year. Otherwise, if you can’t wait, Maybe try Stardew Valley.
Kyle













