I have posted before about the Ys series in most of its entirety, though I never gave any game its own post. Today that changes, because I have finally found and played Ys VI, and I have some thought on it I would like to share.
Ys VI is a weird game for me, all the other games I have played were remakes of older titles, but I don’t think any such thing like that exists for Ys VI, on top of that, it was incredibly hard to find. For some perspective, during my search for Ys titles, I went to the largest video game convention in the state, to Anime Weekend Atlanta, and to multiple used game stores. Only mid-October did I finally set my eyes on the PS2 version of it, and it was completely by chance.
I would consider Ys VI a fresh start for the Ys series in multiple ways. In the west, it was the first title in the series to be released in 11 years, on account of there being 2 Ys fours, and Ys V being so bad it never got localized. It also cemented a new fast-paced, elemental fighting system to the series, which brought it closer to what we know the series as today.
The story of Ys VI is a rather bland one, Adol has fallen off a pirate ship, and washed ashore in the Islands of Canaan. Not long after he sets out on his journey does he get swept up in the Islands mysteries, and eventually be forced to stop some disaster from happening, just another day in the life of Adol Christin. One interesting thing of note though, is that because of this games placement in the overall timeline, Adol’s journeys have gained him some renown, many people seem to know who he is, and refer to him as Adol the Red, which I guess means the only thing he’s really famous for is his hair color.
The gameplay is what really drives an Ys game though, and while it could be said that Ys VI is no slouch in that department, it definitely isn’t up to par with later games. You get a basic attack button, a jump button, and a magic button, and with those 3 things, you can make your way through the game mostly fine. there is also a button to use items, which is fine for healing in tough situations. The game has other little intricacies that take a little more getting used to though. pressing jump and attack will allow Adol to do a jump attack, which is good for getting rid of flying enemies. jumping and then attacking as you come back down performs a down thrust, this is useful for certain types of enemies that a frontal attack won’t work on. There are three different swords in the game each with it’s own element. These are: wind, electricity, and fire. these swords all have unique abilities outside of the magic attacks, but I never quite nailed down the timing. The wind sword adds a whirlwind slash at the end of your normal combo, this can be extended with proper button timing. The electric sword has a lightning stab that happens at the end of a combo, but I could only ever get it to happen every other attempt. The fire sword has a fire wave that you can activate by just holding the attack button. Aa far as combat is concerned, that is the long and short of it.
Ys VI has a few outstanding issues with it, and while some of it can be written off as a product of an older time, some of it is inexcusable. For starters, there is a long jump in the game, which can be used, and in some cases should be used, to clear larger gaps, this is done by tapping the direction you wish to go, and pressing the attack button, then jump. When it works, it works, but I can’t tell you how many time I have slid of the edge of a platform trying to do this move.
The voice acting in this game is also among the worse English dubs I have ever heard. Normally I will defend an English dub, but this is truly awful. There is a bit of wiggle room here, because the mid 2000′s were a weird time for voice acting in video games (insert Tidus laugh here), and there is also codes that let you switch to the less grating Japanese voices. This is the only time in my life I can remember thinking to myself that the fact the entire game was voiced was a bad thing.
I won’t harp to much on the FMV scenes, while they may be some of the ugliest 3D models I have ever seen, it’s honestly just a part of playing a PS2 game, it’s part of the experience, or so I tell myself.
Finally, the PS2 version has no fast travel system, everywhere you need to go must be walked to. This issue has been resolved in later releases.
There is a lot to be said about where Ys VI falls in the series, and the PS2 in general. I shouldn’t expect the experience to be perfect, but where it falters, you can feel it. Also RPG’s aren’t Platformers, please stop.
If you are interested, and can find it, Ys VI is available on PS2, PSP, and PC.


Kyle


















