*New* Slippery Mario Bros DS

Let’s talk about the New Super Mario Bros DS. 

The backstory to this game is nothing new. You chase Bowser Jr. all throughout 8 different worlds in order to save Princess Peach. 

The gameplay for this game, I wouldn’t say it’s horrible, but it’s not very good. The jumps feel a little laggy and Mario plays very slippery. If you’re running full speed or even just normally, and you try to jump he’ll slide for like half a second before jumping. I’m already bad at platforming so playing in the snow world was absolute hell. 

There are star coins hidden away on each level and you can spend 5 coins on special toad houses, which will give you extra lives or a power up depending on which color house you go into, or on alternate routes in each world map. You can also just skip trying to find these coins and progress the story in a much faster way and I wouldn’t even blame you if you wanted to go that route. 

The boss battles with Bowser Jr. are all pretty easy, sometimes he’ll bring in one of his friends to do the battle for him. Id even go as far as to say that the actual platforming is harder than the boss battles and that’s mainly to do with the shitty mechanics of actually playing each level. 

Also! This game has a 2 player setting that I’m sure works over remote play. So if you really want to have a horrible time, you can grab a friend and play co-op platforming! 

This slippery ass game is available exclusively for the Nintendo DS 

Somaria

Little Dragon’s Cafe

Let’s talk about Little Dragons Cafe 

Little Dragons Cafe follows the story of two siblings who have to run a cafe after their mom gets sick. A strange wizard looking guy pops into the cafe and tells them that they have to raise a dragon in order to wake their mom up (a plot that makes no sense to me but ok.) So you have this dragon and you’re now running a cafe, as you progress the story you meet wacky characters that will come and help you. 

The game can be overwhelming at times because the “open world” is actually kind of big! I felt myself feeling rushed or lost when I was trying to comb through the world to find new recipies and ingredients but also at the same time trying to make it back to the cafe during rush hours so I can help out and improve my cafe’s reputation. 

The cooking element in this game is rhythm based, how well the dish tastes depends on your timing with the music. Also certain dishes have colors associated with them so you can feed them to your dragon to change its colors! 

The game still feels like it needs to be fleshed out. I’m playing on the Switch and sometimes it lags or chugs along when I’m running in the open world, other times it’s hard to manuever my character certain ways when I’m trying to serve a dish or clean up after a customer. The art style (also the story and the music) is what keeps me coming back for more. I’ve never seen anything like it, it’s so cute, it looks like someone colored it in with pencil. 

This game is akin to Harvest Moon in the sense that it leaning more towards the simulation side of things but it also has a story that you need to progress. 

Overall, I’m enjoying this game a lot. It’s nice to kick back once in a while and play a simple game with loveable characters and great music. 

Little Dragons Cafe is available on the Nintendo Switch and the PS4. 

Somaria

So Let’s Talk About Danganronpa. This Could get Messy

Danganronpa is a series, and that’s really all I feel comfortable saying about it’s continuity. Danganronpa came west on the PlayStation Vita, but started it’s life in the east on the PlayStation Portable (PSP). This series is one that I got into completely on accident. It started with “hey let’s watch this anime based on this game” and ended somewhere with a loud cry because I HAD TO WATCH MY FAVORITE CHARACTER DIE TWICE!!!. 

I should make it clear that I really want to talk about Danganronpa Trigger Happy Havoc through the Danganronpa 3 anime. Simply put, Danganronpa V3 is too far out of the way to really mention here. Further, it would be best not to talk to much about the story, because even though this game is relatively old now, it’s story is really all it has going for it.

The Danganronpa series is a visual novel whodunnit series, where the characters involved are trapped against their will and forced to play a game that involves killing each other in whatever cruel or unusual, and sometimes ironic way they can think of. The catch being that should the person who did the killing be found out, they would be killed themselves. 

Though Danganronpa could rightfully be called out for being a clone of the already existing Ace Attorney series, it does things in a way that are altogether different than that of its predecessor. Where Danganronpa shines is its trial segments. the bits where the entire group must come together and figure out who among them is the culprit, and should they fail, the culprit lives, and the rest die. The trials take place through a series of minigames speckled with logic puzzles. Coming to the proper conclusion is only the start of the problem, actually being able to reach it becomes another mater entirely. The player will be asked to do things like shoot evidence at other people’s statements, surf through a tube and try to get the correct answers to various questions, or perform a rhythm game.  Truly there is never a dull moment in the course of these trials.

During the bits where people aren’t murdering each other, the series takes a more Persona tone. Players are allowed to explore the spaces they are in, and talk to other characters to learn more about them, and become attached to them right before the game KILLS THEM. There are some serious issues to work through here.

The series story is full of twists so outrageous that even the characters in game can’t believe that it is the reality they are living in. Honestly though the story is best enjoyed with no prior knowledge of the plot, so I guess this synopsis is over.

Real quick I would like to mention the Danganronpa 3 anime. I still don’t quite understand why the conclusion to the series was handled this way, but alas, closure comes in a different form of media. The anime takes place in two arcs that are meant to be watched simultaneously. This led to some pretty stupid revelations involving the release of the sets on home video. How am I meant to watch these, do I need to set up two Blu-Ray players and just switch between them? this was dumb. Anyway, the two arcs are the Despair arc and the Future arc. The former shows events that take place prior to the events of the first game, and honestly led to some stomach churning moments when I was watching it, because I knew what was coming next. The Latter, takes places after the events of the second game, and brings the continuity to a close. 

That’s all there is to say really. I mean I guess there’s Ultra Despair Girls, but would you look at that, I’m out of time. 

for those interested:

Danganronpa Trigger Happy Havoc is available on PSP, PSVita, PS4, Mobile devices, and Steam

Danganronpa Ultra Despair Girls is not worth playing

Danganronpa 2: Goodbye Despair is available on PSP, PSVita, PS4, and Steam

Danganronpa 3 was licensed by Funimation and is available on their website, or through their streaming service FunimationNow

Kyle

Spider-Man PS4

Lets talk about Spider-Man for the PS4. (Spoilers ahead.) 

Last night I finished my play through of Spider-Man by Insomniac and boy was I SAD. This game is amazing, spectacular even! 

A short synopsis: The game opens up with Spider-Man tracking and eventually fighting Fisk and putting him into jail opens up an entire worldwind of adventure. We meet Aunt May and Li running a sort of food bank/shelter type thing. Eventually we find out that Li is Mr. Negative and he’s running this whole side operation trying to steal a biological serum from Osborn. The Sinister Six breaks out of prison, you’ll end up fighting them as well as Mr. Negative, and the mastermind of this entire operation, Doc Oc himself. All in the middle of that there are stealth story pieces in which you play as MJ or Miles. 

The story for this game is short but there’s tons of side story stuff to do as well as secret side bosses (Taskmaster, Tombstone, Shocker). You also have to fight Silver Sable’s minions as they terrorize New Yorkers for no reason. There’s also Fisk’s bases that you can complete, normal crimes from thugs, as well as Demon bases which are Li’s minions. 

The gameplay for this game is stunning. Spidey is QUICK something you should expect for such a nimble character and the banter that he throws at the enemies is hilarious once again, something you should expect from his character. His spidey sense goes off and that tells you when to doge, something that’s incredibly helpful. There are also stealth challenges that I really didn’t mind! I normally hate stealth portions of games because that’s just not how I tend to play but stealth as spidey is incredibly fun. I loved perching above my targets and seeing different ways I could swoop up an enemy with my web. Traveling through the city is almost as fun as the playing the game itself. I found myself swinging through Manhattan just for no reason. The city looks great and when you hold down R2 it gives you a continuous flow of running and web swinging, all of that meaning that you never really run into a wall, like your flow of motion is never stopped for any reason which I LOVED. Anyone can enjoy this game, the boss battles are too terribly difficult either. 

There were multiple points during my play through where I was just walking around on the streets and there’s tons of stuff to look at from store fronts to look at but there’s individually designed graffiti on the walls! Not only did the city look great but everyone looked great as well! I loved the designs for every character and every Spidey suit. You can literally see pores on people’s faces as well as water dripping down someone’s body when it rains. The cinematics of the cutscenes are dramatic and powerful. This truly is a great looking game. 

After finishing this game yesterday I found myself sitting at the edge of my bed in complete awe. Just wow. This was a great game and I cannot wait for future installments. 

Spider-Man is available exclusively for the PS4 and I highly recommend you get a copy if you haven’t already. 

Somaria

So Let’s Talk About Rune Factory

Ever since I was young, I have played and adored the Harvest Moon series. My first game was the N64 title, which I did not know at the time was a watered down version of the PlayStation game Harvest Moon: Back to Nature.

For those unfamiliar with Harvest Moon as a series, it comes to us from Japanese game developer Marvelous AQL under the title Bokujou Monogatari, which apparently translates roughly to “Farm Story”. The series was localized in the west by Natsume for many years, up until around the early 2010′s, under the name Harvest Moon. Its history however dates all the way back to the original Gameboy. 

For reasons best left unsaid here, Natsume and Marvelous AQL no longer work together, and the two most recent games in the series have been localized under the title Story of Seasons. While Natsume holds the rights to the title Harvest Moon, the games that they have been publishing under that tittle are decidedly not those of the original series. 

Harvest Moon/Story of Seasons is a simple game. In each game a set of circumstances, usually involving the passing of a relative, leads the player character to owning and maintaining a rundown farm. Over the course of the game, they must work to rebuild the farm, and make it prosper. That is not all they do however, there is fishing, mining, socializing, various festivals to attend, and in most cases but not all, the player is free to pursue a romantic interest with eligible candidates in each game. 

This is the way the series lived for many years, rarely deviating from its formula. Sometimes games will have different mechanics to mess with, but it generally does not impact the overall Bokujou Monogatari formula. 

It’s important to explain what Harvest Moon/Story of Seasons/Bokujou Monogatari is because much of what makes Rune Factory what it is is derived from that formula. The very first title in the series on the DS was titled Rune Factory: A Fantasy Harvest Moon.

What sets Rune Factory apart, and what helped make it its own series is a set of RPG elements that were added to the games. While Harvest Moon has always had a story, it was never the main focus of the game. It was more like something that happened in the background while the game was playing. Rune Factory on the other hand sets clear goals in the path for the player to work toward. Though the player can choose to ignore these goals, they won’t make any significant progress unless they eventually meet them. The series also adds stats which level up as certain actions happen. The stats can get a little ridiculous in some games, like there’s a stat for bathing. 

The series uses simplistic Action RPG elements mixed with dungeon crawling. For pretty much anything that you need, you can craft with the right amount of materials and stats. Weapons, food, tools, clothes, and accessories are all things that must be crafted 

One of the big drawbacks to the games is the stamina meter. Every action taken takes away from the stamina meter, be it watering crops, fishing, or fighting. In the earlier games this was a huge problem, because there was no way to expand the stamina bar. Later games fix this by attaching the stamina bar to stat changes. Pretty much any stat change added to the stamina meter in addition to enhancing whatever attribute the stats had.

My first Rune Factory game was Tides of Destiny, known as Rune Factory Oceans in other regions.

I wouldn’t recommend this game to newcomers simply because Marvelous streamlined the more Harvest Moon like elements in order to showcase the RPG side of the games. While there is nothing wrong with that, it does make the game unlike any other game in the series.

As of the time of writing this, the last game in the series was Rune Factory 4.

Rune Factory 4 is perhaps the most successful game in the series, and my personal favorite not only in the series, but also my favorite 3DS game. It holds a place in my Top Ten games of all time, which is maybe something I will write about in the future. It is unfortunate that the company behind the series closed its doors some time ago. While many of its people got absorbed back into Marvelous, there hasn’t been an announcement about a possible new game in the Rune Factory series in years. I will remain optimistic though. I also can’t recommend this series enough both for people who like RPG’s, or chill farm social sims, Rune Factory is a series that is close to my heart.

Rune Factory 1 is available on the Nintendo DS

Rune Factory 2 is also available on the Nintendo DS

Rune Factory 3 is available on the Nintendo DS

Rune Factory Frontier is available on the Nintendo Wii

Rune Factory Tides of Destiny/Oceans is available on Nintendo Wii and PlayStation 3

Rune Factory 4 is available on the Nintendo 3DS

If you have or still have any of these systems, go check out the series

Kyle

Playstation 2

PLAYSTATION 2 

Let’s talk about the Sony PlayStation 2.

If you haven’t heard already, Sony is stopping the Playstation 2 repair service after 18 long and wonderful years. I’ll leave a link at the end of this post if anyone wants to check it out. 

The Playstation 2 debuted in 2000 and it was the beginning of a weird and beautiful era. It pulled in over 250 Million the first day and was able to play DVDs, something that was mind blowing. We saw great games like Soul Calibur 2, Kingdom Hearts 2, Katamari Damacy, Jak and Daxter, Final Fantasy X, Ratchet and Clank, God of War 2, and the list can go, and does go, on and on. Everyone wanted to make games for it, we saw games based off of tv shows like Friends to games based off of historical events like the Civil War. That is W.I.L.D. Anyone could literally find a game to play on that console no matter the gaming experience, no matter what type of game you liked. 

My experience with the PS2 is very limited even so, I can still say, personally, it is probably one of the most memorable and best consoles to date. 

The game I played the most growing up was Gitaroo Man and Marvel vs Capcom 2, two games that I absolutely love and cherish to this date, and to be honest, I can’t even begin to tell you why. It’s probably because the Playstation 2 gave me some of the best memories, sitting on the floor of the living room playing MvC2 with my brother into the wee hours of the night. It was truly a family console in my house. The type of relationship I have with my brother today, I owe it to that console.

Let me know what your favorite game for the PS2 is, I’d love to hear it! 

https://kotaku.com/sony-japan-is-finally-saying-goodbye-to-the-ps2-1828780998

Somaria

Ni No Kuni II

Let’s talk about Ni No Kuni 2. 

Ni No Kuni 2, unlike the title, is not a follow up from the first game, thankfully, because I have never played the first game. 

The story is about the president, Roland, of a world that you and I would be more familiar with being transported to a wonderful, vibrant, fantastical world where animals can talk and magic exists. He ends up in a kingdom called Ding Dong Dell which is in the midst of a mouse-like revolution! Mouse-folk want to overthrow the cat-like inhabitants because they feel like they aren’t being treated fairly. Roland meets a small boy, Evan, who is to be crowned king of Ding Dong Dell because his father has passed away. In order to become a ruler of a kingdom you basically have to have a ‘Kingsmaker’. Evan’s kingmaker was stolen and that’s how he was overthrown, thats the short of it anyways. He escapes with the help of Roland and that is where our adventure starts. 

We travel all over the place, meeting sky pirates, fish folk, dog folk, you name it! Evan decides that he wants to form his own kingdom and rid the world of war and bring prosperity across each and every land, ambitious for a little boy, I know. So, he goes through a series of tests so that he can get a new kingsmaker. He gets his new kingsmaker and it’s this tiny little gumdrop boi but boy does he get better as the story progresses. Evan forms his kingdom called Evermore. Since he wants to unite all of the surrounding lands, we travel with Evan and we get to experience different kingdoms and learn about their culture. We also run into our main antagonist of the story who is trying to steal the kingsmakers from every leader so that he can bring back his mysterious land that was lost long ago. (I won’t go much into detail here for spoiler’s sake.)

Ni No Kuni II plays as an action RPG and there are many things to do in terms of strengthening your character. The main thing that I didn’t really care for is the ‘mobile game’ part of the game. What I mean when I say that is there’s a part of the game where you have to literally build Evermore, if you’ve ever seen those mobile games on the App Store where you have a city or a like barren land and you have to get people and certain elements to build your buildings and shops and stuff, yeah that. I didn’t really care for that and the game pretty much forces you to take part in it. I also didn’t really like the chibi-like design of the battles that you had to do in order to protect your kingdom from being attacked. This game looks so amazing and I felt like that made the game look ugly. 

The gameplay is really nice, smooth even. You can have 4 party members and they each do their own special thing. You can also get help from little creatures called Higgledies. They can assist you in battle with healing you or helping you do damage to the bosses or enemies. You can also switch main party members while you’re in battle at the drop of a hat which is really nice if you’re trying to get out of a tight spot. I know I mentioned it before but I really have to say it again, this game looks damn good. It’s an homage to a Ghibli art style, it’s just really nice to look at. During my playthrough I found that the game was a little short, and I even did pretty much all of the quests (though I didn’t really take the time to level up my kingdom like that, just did the bare minimum.) I clocked in at around 40 hours and that’s pretty much thanks to level grinding. Don’t be surprised if you finish it in a mere 35 hours. 

Ni No Kuni II is available for the PS4 and PC. 

Somaria

Let’s Talk About Spider-Man on PS4

Insomiac’s Spiderman came out recently, (September 7th, 2018), and though the act of buying the game was a little bumpy thanks to some bad work on the part of GameStop, I still managed to get a copy of the game on September 8th. since that time, I have 100 percented the game, and I don’t regret my actions. 

At this point saying that Spider-Man was a good game might be understating the point, but more than that, it’s a tad redundant. The people working on the game have a long history of quality when it comes to game development. As for Spider-Man’s history with games, well, that is a bit less quality. There have been so many in the past, and I firmly believe that this one stands above them.

The story of the game is a rather short one, focusing on Spider-Man as he tries to juggle his life, relationships, and jobs, while maintaining a secret identity, or rather not so secret, as by the end of the game, it is revealed that everyone around him just knows that he is Peter Parker. In a twist though, Spider-Man isn’t the only playable character in the game. During certain segments of the game you take control of two other characters, and use them to do stealth sections. I can’t say I am a fan of stealth though, whenever it came up as a part of the game a loud sigh escaped my mouth. However I do recognize that even though Spider-Man is usually quippy, and talks a lot, sometimes there is a need for him to take a quieter approach. These stealth sections are handled about as well as a stealth section could be so I can’t really complain too much, after all, it isn’t the game’s fault that I suck at being sneaky.

The city of New York is alive in this game, complete with separate districts and plenty of things to do. The map is quite large, and could put a lot of other open-world games to shame, even by being confined to just one area. As you might expect, traversal of this area is done by web-swinging, well that and general parkour over the roofs of buildings. The swinging is fast, and never feels sluggish, allowing the player to get from one side of the map to the other in only a few minutes.

The combat borrows a lot from the Arkham style games, which honestly is the only way to do combat as Spider-Man right in my opinion. actions are fast-paced and fluid, however, it can take some getting used to, as the separate buttons on the controller all have their own parts to play in some ways, and it can feel overwhelming at first.

Speaking of overwhelming, there are a lot of icons to look at in this game. I never counted, but it can be a little hard to look at. There are backpacks to find, research to do, pictures to take, four different factions of crime to stop, challenges to complete, bases to deal with, and other various things hidden around the city. For the completionists out there, much of your time spent playing this game is gonna be cleaning up all of these side things.  Doing these things helps you earn tokens that you can use to unlock new suits or gadgets, or upgrades to those gadgets. The Crimes can feel like a slog though, and were probably my least favorite part of the game.

That’s all there really is to say honestly. The game is still new, so I don’t want to post spoilers. The take away here is that Spider-Man isn’t just a good game, but a good Spider-Man game, and its highly likely that we will see more of it in the future. 

For those interested Spider-Man can be found exclusively on PlayStation 4

kyle

Akiba’s Beat

Let’s talk about Akiba’s Beat.

Akiba’s beat takes place in Akihabara which is like the nerdy/otaku district. We meet our main protagonist, his name is Asahi Tachibana and he’s a NEET which is slang for someone who doesn’t have a job and just stays home and plays video games or reads comics and manga, stuff like that. Basically they stay home and do whatever they want, goals am I right? Soon after we meet him we meet Saki Hoshino and his world, as well as ours is completely turned around. 

Basically, we have a Ferris Bueller type of situation in the sense that Sunday keeps repeating over and over. The reason why the day keeps repeating is because of delusionscapes. Delusionscapes are dungeons essentially, dungeons that are formed because of people who are so obsessed with a delusion of theirs. You meet a lot of other side characters that are playable as well, and each of them have their own wacky personalities. Watching the dialogue between some of these characters makes for a really great time. 

Akiba’s beat plays as an action JRPG and the battle system and the mechanics are really not hard to follow or learn at all. In order to engage in battle you just have to run into an enemy (running into them from behind gives you an advantage, we’ve seen that before) or you can just try to sneak past if you don’t feel like engaging. You can switch between playable characters and being that this game is called Akiba’s Beat, it is music based a little bit. A characters special move is associated with the type of song that you equip to them and you can actually hear a snippet of the song when you activate said move. The game also has quests you can do in order to get that special true ending and you can take part in the ‘trading card’ part of the game where you can collect cards that literally look like a trading card game you can go purchase at the store. Overall it’s a nice, quirky, JRPG. Each character has vastly different personalities so you’re bound to have a character that you just love. 

Being that the game isn’t really a big budget RPG it looks lower quality than most known RPGs, for instance, the NPCs are literally just shadows or silhouette of characters and they use blue for boys and pink for girls, but the game is still worth it. 

Akiba’s Beat is available for the PS4 and the PS Vita. 

Somaria

I Don’t Understand: The Tale of Shining Resonance Refrain

This post is coming hot off the heels of my playthrough of Shining Resonance Refrain, so strap in, things are about to get weird. 

Shining Resonance Refrain might be the worst game I have ever had the misfortune of playing. Hyperbole aside, Shining Resonance is a very bad game. If I had to compare it to something, it would be that one really old roller coaster at a theme park. I’m sure you know the one, it has like one hill, and is made of wood so it’s extremely bumpy, and at the end of it you wonder why the park would leave such a disaster standing, and you’ve been jostled around so much your back hurts (true story.) 

A little bit of perspective, Shining Resonance is a game that first came out in Japan on the PS3 in late 2014. Though I cannot say how well it was received, it did well enough to warrant a western release in mid-2018 across all current platforms. Shining Resonance Refrain, as it was now known in the west, was the first game in the Shining franchise to hit western shelves in 11 years. To its credit it came with all the DLC that was present in the PS3 release, so it became sort of a “definitive edition” as it were. The DLC as near as I can tell really only adds different costumes that each character could change into, good thing too because the normal outfits can be mind-boggling at times.

As the game opens up the player takes the role of Sonia Blanche, the crown princess of a kingdom known as Astoria. She is in an enemy fortress looking for a captive there named Yuma. How she found out he was there, or why she only rescued him, and none of the other prisoners, and there are more, I could not tell you, the game doesn’t go out of its way to explain much, and that is a common them here, so I hope you like it.

Combat in Shining Resonance is handled like a Tales of game, in that it is an encounter based system, with real-time action. Unlike a Tales of game however combat is slow, and many of the characters involved carry heavy weapons, or need casting times to do magic. 

The main story of the game centers around Yuma as he learns to tame a power within him, the soul of the Shining Dragon, who is never given a proper name, so the game just says Shining Dragon a lot, and dragon in general. There’s also some plot about stopping a religious organization from reviving a sealed deity named Deus, but honestly it’s the Yuma party all day, all night, and my what a pathetic party it is. Yuma as a character is a whiney type, with no confidence in himself. Eventually he works through that, but that revelation doesn’t come until late game, so whining is what you’re in for. The cast of main characters surrounding him are there…. yup. They all have their own personalities for sure, but most of that stuff is fleshed out in side content that I couldn’t be bothered doing because the story had failed to draw me in. Even late in the game as the story was reaching its climax I could only really muster a “look another dragon” as I was so ready for this slog to end.

Mechanically however, is where the game really trips over itself. there exists a system in the game called the “Bond Diagram” here you can select different traits for each character, which will have an effect on their relationships with other characters, which will in turn have an effect on how they interact with each other in battles. If any of that sounded confusing, it is, but just in case here is a diagram. 

The main problem here is that the game never does a good job explaining what these traits do, or how they effect character interactions. The in-battle effects are done through the resonance system, depending on their relationship, characters can heal or buff allies, debuff enemies, and in some cases allies. most of this is never explained, so I never bothered messing with it. 

Another system they have in place was the B.A.N.D system, which was a group buff depending on the song being used, and the character at the center, again, I didn’t understand this system much, so I didn’t really bother with it.

Finally, in battle, Yuma can actually call on the Shining Dragon to lend him it power. This turns Yuma into the dragon, which comes at a significant boost in power, but with the risk of Yuma losing control of it. Eventually this is no longer the case, but that is not until the halfway mark of the game. As for what determines this berserk state, I don’t know. I had some instances where I completely drained the on screen meter and didn’t have it happen, only to have it happen at a nearly full meter another time. Nothing about how this system worked made sense, so when it was finally gone I was glad to see it go.

another thing I found after the halfway point was a lock-on button for battles that I had no idea was there. It’s entirely possible I glossed over this detail, but it doesn’t matter much, because in the end I never used it. With large monsters it was almost a hinderance, as the lock-on camera felt like its place was down in the grass, rather than level with anything on screen.

Another issue with the game is that the auto-targeting would rather focus on some enemy off in the distance rather than the one right in front of you, sending whichever character you happen to be controlling into a flailing oblivion, as the enemy you wanted to fight takes pot-shots at you from behind.

The game struggles under its own wait as well. I played this on a PS4 Pro, supposedly one of the most powerful consoles on the market, and this game which was released on the PS3 was having trouble. during any point where there was just a little too much going on on-screen, the action slowed to a crawl until the effect happened.

This game is also loud, I kept my TV on low volume for most of this playthrough because I honestly felt like I was gonna blow out my speakers at one point. 

Perhaps the biggest offense here is that reserve party member gain no EXP from fighting. Normally this would be no big deal, as many games allow players to pick a party that works best for them and go. Shining Resonance however  blindsides the player with a story related battle where only two members of the party take part. In my case it was two members that I very rarely used. What followed was my attempt to quit the game, before having to sit through hours of extra level grinding in order to bring these two members up to snuff. Even when I felt that I was comfortable with them to finish the battle, it still was not pleasant.

These random spikes in difficulty are present throughout the whole of the game in fact. Sometimes random enemies would wipe my entire party out from full health before I even realized what happened, other times I managed to finish off enemies that were nearly forty levels ahead of me with relative ease. Boss fights would often follow other boss fights with no reprieve in between, and in at least one case there was a third boss fight, and you enter these in whatever state your party was in when you finished the previous fight. Should you lose your options were try again, or load a previous save and fight the first fights all over again.

At no point during my playthrough did I feel like I was having fun with Shining Resonance. It is complete garbage at worst, and mediocre at best, and I don’ t know that I would ever try another game in the Shining franchise because of it. 

If for whatever reason none of this deters you, You can find Shining Resonance Refrain on Nintendo Switch, PS4, Xbox One, and Steam

Kyle